Agenda
18 June
Workshops
9:00 - 9:45
Registration
9:45 - 10:00
Welcoming guests
10:00 - 12:00
Slot I
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Péter Sárhidai & Mihály Paseczki
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Every visualization project moves through three stages: preparing the scene, rendering it, and finishing the image.
In this two-hour workshop, Peter and Mihály from Pulze walk through a complete production pipeline built around three connected products: Scene Manager for organizing and batching complex 3ds Max scenes, RenderFlow for distributing the work across your local farm or bursting to the cloud, and Project Dream for AI-powered enhancement, upscaling, and concept generation.
We'll show how each product fits its stage of the pipeline, how they connect into a single workflow, and how the same setup scales from freelancers to large studios.
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Ludovit Nastisin
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Node-based approach can change the way you create, but only if you understand the logic underneath it. For this workshop, no prior experience needed, no prior knowledge required. You'll see what Figma Weave actually is, watch it work through real examples, and then build something with it live, in the room, together. It is about giving you a working mental model for node-based AI logic which you can apply. Figma Weave also directly supports this session and prepared something cool for you.
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Timo Maciel Ott
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Everyone is talking about the AI revolution, but few are talking about the headache of actually making it work for high-end brands. After 20 years in the advertising industry, Timo Maciel Ott (Co-Founder of relative.berlin) has learned that the secret to mastering Generative AI isn't a better prompt: it’s a better filter.
In this session, Timo cuts through the industry noise to show how relative.berlin integrates AI into complex, high-end production pipelines without losing the soul of the craft. From the technical "how-to" of character creation and social media content to the messy reality of client expectations and red flags, this is a look at the "dirty" side of innovation.
12:00 - 12:30
Break, free time & networking
12:30 - 14:30
Slot II
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Daniel Nagaets
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Architectural visualization is undergoing a major transformation driven by AI and rapidly evolving creative technologies. In this session, we will explore how the role of the 3D artist is shifting beyond technical rendering into a multidisciplinary creative profession.
Today’s architectural artist must combine artistic vision, storytelling, design thinking, communication skills, and AI-powered workflows to stay relevant in a changing industry.
This talk examines the evolution of the visualization artist, the new skill set required for the future, and why human creativity, taste, and emotional intelligence are becoming more valuable than ever in the age of artificial intelligence.
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Alina Kostiuk
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New perspectives on burnout as a career turning point.
Is burnout inevitable in the creative work? Maybe burnout is one of the biggest career crisis we can face? Crisis as an opportunity for change. Due to it we can learn about ourselves things we didn’t want to know. But here we go. We can’t run away from it any more. Burnout isn’t a death sentence. It’s a lesson about ourselves and our relationship with work. Let's look at burnout as a career development tool.
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Jerzy Drozda
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Jerzy Drozda, an expert trainer from IT Media, explores the cutting edge of creative efficiency in his session on the Adobe AI workflow. Attendees will discover how to seamlessly integrate Adobe Firefly Structure and Style References into their professional pipelines to accelerate conceptualization and design. This presentation provides a practical roadmap for mastering AI-driven tools to transform creative visions into polished visual realities.
14:30 - 16:00
Lunch break, free time & networking
16:00 - 18:00
Slot III
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Wellington Franzao
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Why We’re Losing Our Human Eye to Machine Obsession
In an industry increasingly driven by AI and complex software, we often forget that humans are still the ultimate audience for our work.
This talk challenges the “Technical Trap”, the misconception that quality is purely the result of countless hours spent polishing a project. Through my own process, I will demonstrate how prioritizing the first impression allowed me to create my award-winning 3D Award image in just 10 minutes.
While technology constantly evolves, our biological response to light, composition, and emotion remains the same. The tools may change, but the human eye does not.
Why This Matters to the Audience
Many artists feel burned out by the constant pressure to master every new tool and workflow. This talk is a return to the fundamentals, a reminder that impactful imagery is not born from technical obsession alone.
The goal is to encourage artists to step back from endless polishing and invisible details, reconnect with their artistic instincts, and focus on the visual impact that truly creates opportunities on a global level.
More than a technical presentation, this workshop aims to reignite the passion of creating.
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Bartosz Domiczek & Artur Tamioła
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How do you turn a simple clay render into a finished 6K image - and keep the whole thing consistent? How do you automate the boring parts along the way? Welcome to the third edition of WVF workshop series, this time focused on post-production and vibe coding.
If you want to get up to speed with the latest Photoshop techniques, AI photobashing, and are just starting to build your own tools with vibe coding, this one’s for you. All in the usual CommonPoint style.
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Karim Moussa
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Every project has its own identity, theme, and spirit. The creative direction in the visualization lies in exploring those unique qualities to remain truly authentic to a project’s setting, vision, and personality. It is about finding the perfect balance between Architectural functionality and cinematic drama—searching for the emotional elements that build tension, connect with the audience, and leave a lasting impact.
In this session, we will go behind the scenes of various projects, ranging from still imagery to animations and short films, to uncover how we can capture these emotive, human qualities.We will walk through the making of these projects from concept to completion, exploring the initial ideation phase through to final execution.
By discussing both the narrative decision-making and the technical steps, we will look at how to bring a concept to life in the most powerful way possible.
18:00 - 18:15
End of the day
18:30 - 22:00
Free time & unofficial Before-Party on your own
19 June
Presentations & Panel discussions
Stage A - Art & Creativity
Stage B - Technology & Business
9:00 - 10:00
Registration
10:00 - 10:15
Welcoming guests
10:15 - 11:00
Presentations
GRAPH
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Alberto Marin Navarro
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This talk traces our journey from photorealistic rendering to what we now call ULTRALOCAL, images rooted in place, culture and emotion.
We'll explore why the "wow, it looks like a photo" has become a ceiling rather than a destination, and what happens when you start making images of futures that feel like memories.
KUNKUN VISUALS
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Rheza Eka Nugraha
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How a studio from Southeast Asia disrupted itself before the market could—in an industry where AI changed everything.
11:00 - 11:30
Break, free time & networking
11:30 - 12:15
Presentations
NEOSCAPE
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Matthew Clarey & Corey Beaulieu
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As the boundaries between still imagery, film, realtime, VR, and experiential media continue to
blur, architectural visualization faces a new question: not just what can we make, but what
should we make?
Drawing from 30 years of work at Neoscape, this presentation explores how visualization
studios are evolving from image producers into collaborative creative partners — helping clients
navigate the intersection of storytelling, technology, audience, budget, and design intent.
Through projects ranging from surreal product campaigns to large-scale infrastructure films, the
talk examines how technical fluency, creative flexibility, and thoughtful client collaboration shape
meaningful visual experiences across mediums.
BINYAN STUDIOS
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Andrei Dolnikov
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Sharing BINYAN's philosophy & approach to innovation and creating the future of our industry.
12:15 - 12:45
Break, free time & networking
12:45 - 13:45
Panel discussions
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Host: Katarzyna Bartoszewicz
Guests:
Karim Moussa
Alberto Marin Navarro
Alina Kostiuk—
TBA
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Host: Ricardo Eloy
Guests:
Andrei Dolnikov
Veronica Saunders
Bethany Edgoose—
TBA
13:45 - 15:15
Lunch break, free time & networking
15:15 - 16:00
Presentations
MONDLICHT STUDIOS
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Dmytrii Glazyrin
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The CG industry is changing faster than ever. It’s not just about AI; it’s about a new global economy and new ways of working.
Dmitriy Glazyrin, CEO of Mondlicht Studios, will share his 20-year journey - from the days of slow renders to the modern era of real-time engines and AI.
This talk is about why "knowing the buttons" is no longer enough and how to build a stable career in an unstable world.
GABRIEL SAUNDERS
16:00 - 16:30
Break, free time & networking
16:30 - 17:15
Presentations
JOURNEY
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Vincenzo Damato
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Through the lens of 55 India project, this presentation explores how AI is evolving from a standalone tool into an integrated creative production partner. The session will walk through CGI and animation workflows, AI-generated actors, Luna platform integration, and the collaborative production processes required to deliver complex projects at scale.
Alongside the technical and creative pipeline, the presentation will also focus on the client relationship as an active creative partnership - showing how close collaboration, trust, and iterative development between production teams and clients become essential when navigating emerging AI-driven workflows and new production realities.
THE SCOPE
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Faruk Heplevent
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This presentation introduces Scope City 2.0, a procedural city generation system developed by The Scope to create photorealistic urban environments for modern CGI productions.
The talk will explore how a small studio approached the challenge of building scalable digital cities and developed a production pipeline combining Houdini, Maya, and Substance Designer to enable fast generation, high performance, and strong artistic control.
Attendees will get an inside look at the procedural asset creation workflow, material and texture systems, and the use of OpenUSD and MaterialX for interoperable pipelines.The presentation will also demonstrate how procedural tools can support a wide range of applications - from automotive CGI and VFX to virtual production, game environments, and emerging AI research scenarios.
Through production examples and technical insights, the session will outline how procedural approaches can help studios build flexible, reusable city environments while maintaining photorealistic quality and creative direction.
17:15 - 17:45
Break, free time & networking
17:45 - 18:45
Big panel discussion
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Host: Alina Godunova
Guests:
Faruk Heplevent
Jason Bergeron
Andrei Dolnikov
Artem Kupriianenko
18:45 - 19:15
Break, free time & networking
19.15 - 19:45
Award ceremony
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The CGarchitect.com Architectural 3D Awards were established in 2004 to recognize outstanding achievements in the field of architectural visualization. 2026 marks the 22nd anniversary of our annual awards.Past ceremonies have been held in Vienna, Austria; Los Angeles, San Diego and Boston, U.S.; and La Coruña, Spain.
19.45 - 20:00
End of the day
20.00 - 2:00
Official After-Party for Everyone
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Location: LINK
20 June
Presentations & Panel discussions
Stage A - Art & Creativity
Stage B - Technology & Business
10:00 - 10:45
Morning awakening
10:45 - 11:00
Welcoming guests
11:00 - 11:45
Presentations
VISUALHOUSE
JOHANNES WOLFGANG KÖNIG
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Johannes Wolfgang König
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TBA
TBA
11:45 - 12:15
Break, free time & networking
12:15 - 13:00
Presentations
RECOM FARMHOUSE
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Kate Booker & Owen Silverwood
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‘Quadrilateral’ is a VR reinterpretation of Samuel Beckett’s Quad, turning its choreography into a contemporary exploration of automation. Human performers are replaced by industrial robots, examining repetition, control, and the alienation of individual presence. Sitting between performance, sculpture, and simulation, the VR experience, created with director Owen Silverwood, is the first in a series of Recom Farmhouse R&D projects exploring human engagement through digital work.
WIAK STUDIO
13:00 - 13:30
Break, free time & networking
13:30 - 14:30
Panel discussions
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Host: Wellington Franzao
Guests:
James Murray
Vincenzo Damato
Ludovit Nastisin
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Host: Ricardo Eloy
Guests:
Lisa Della Dora
Delcio Gomes
Johannes Wolfgang König
14:30 - 16:00
Lunch break, free time & networking
16:00 - 16:45
Presentations
VITTORIO BONAPACE
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Vittorio Bonapace
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In this talk, Italian digital artist Vittorio Bonapace explores the evolving relationship between technology, creativity, and human emotion through the lens of digital art and architectural visualization.
Starting from his background in 3D visualization, Bonapace reflects on how technical tools became a personal artistic language, transforming rendering into storytelling and emotional expression. Through personal experiences, creative crises, and selected artworks, the talk addresses themes such as visual overload, AI-generated imagery fears, authenticity, and the search for meaning in contemporary digital culture.
The presentation concludes with a new chapter in his artistic journey: the opening of a physical atelier dedicated to canvas-based works, representing a return from virtual images to material presence
FUTURE DELUXE
17:00 - 17:30
Break, free time & networking
17:30 - 18:45
Presentations
DELCIO GOMES
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Delcio Gomes
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What if the secret to high-level VFX isn't a better schedule, but a better mindset? After 20 years in the industry, I’ve learned that true leadership isn't about enforcing order—it’s about surfing through the chaos.
This talk is a deep dive into the "invisible" side of directing: identifying individual strengths, motivating through example, and building a safe, fun environment where artists feel empowered to fail and grow.
We’ll look at the making of Everlasting and The Alchemy of the Storm to see how letting go of control actually allows a global community to achieve the impossible.
INFERSTUDIO
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Bethany Edgoose, Nathan Su
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In Prototype Worlds, we will peek behind the curtain at Inferstudio's worldbuilding process and technological innovations as a small creative practice. We share stories on how a team of five created the fantastical environments and characters of 'Daughter of the Inner Stars' - a 50 minute original animation accompanying a live orchestral performance at the Sydney Opera House. We will explore how collaboration across disciplinary boundaries led to 'Ocean Futurisms' - a series of speculative films presented at the 2025 UN Ocean's Conference. The lecture will also offer a window into some works from our investigative portfolio, looking at the tools and design processes used to visualise complex datasets in both artistic and research contexts.
18:45 - 19:00
Closing of the festival
19:30
Free time & unofficial After-Party on your own
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Location: LINK

