Speakers
Jerzy Drozda
Expert Trainer
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Jerzy Drozda is an Adobe Ambassador who has developed numerous proprietary solutions for this company. For years, he has conducted global training sessions and lectures specializing in animation, post-production, and filmmaking.
His technical expertise, unparalleled creativity, and problem-solving skills have enabled him to execute complex projects across the creative and IT industries, while his accessible teaching style has made him one of the most widely recognized and popular Adobe instructors today. As an expert, consultant, and designer of IT technological solutions, Jerzy collaborates closely with major players in the film industry both in Poland and internationally.
Andrei Dolnikov
Founder & CEO
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Andrei Dolnikov is a pioneer in architectural digital content creation, with a background in interior architecture, design, and applied psychology — and an ordained rabbi. In 2007, he founded Binyan, a globally recognised creative studio now operating across Sydney, Melbourne, New York, London, and Dubai, with a team of 150+ creatives and over 70 international awards, including consecutive World Luxury Awards (2022–2026).
Together with Professor Paul Loh, he is co-author of the forthcoming book Parallax: Architectural Visualisation Now — a definitive exploration of the evolving role of visualisation in how architecture is conceived, communicated, and experienced.
In 2020, Andrei served as President of the American Society of Architectural Illustrators (ASAI), and in 2021 founded Cause & Effect — a global community and think tank uniting visualisers, architects, developers, and creatives shaping the future of our cities. He has lectured and spoken internationally in Sydney, Melbourne, Venice, Vienna, Madrid, London, and Las Vegas.
He resides between London and Melbourne with his wife, four kids, and tenor saxophone.
Jason Bergeron
Chief Business Development Officer
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With a background in both architecture and 3D, Jason bridges design expertise with strategic business insight. At Brick Visual, he leads a team of four sales and account managers, driving market strategy, client acquisition, and the cultivation of long-term partnerships with some of the industry’s most influential players.
Beyond his role at Brick, Jason is the co-founder and main organizer of the D2 Conferences, the longest-running international event for architectural and 3D visualization.
Ricardo Eloy
Editor-In-Chief
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Ricardo Eloy is a Brazilian architect specializing in archviz, with over 25 years of experience working with leading 3D and architecture studios. He is currently part of the Chaos Community Team, where he manages CGarchitect.com, a premier online platform for archviz, and organizes the annual 3D Awards.
Bartosz Domiczek
Teacher & Art Director
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Bartosz is an architect who worked across various fields of CG industry and cherished doing it solo for almost 10 years. Getting locked down during the first COVID wave made him reevaluate his career and team up with Artur. This clash became the turning point, forcing him to confront his creative instincts in a new open way. He now finds this process deeply rewarding and shares his passion through CommonPoint.
Bartosz is fueled by travels, preferably the long and distant ones. From his reckless formative hitchhiking ventures to the constant planning of that very next trip, they have always kept him running. When he's not exploring the unknown, he enjoys challenging himself with heavy-weight board games and cooking for his friends.
Artur Tamioła
Teacher & Art Director
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Artur is one of the two creative minds behind CommonPoint, known for being a bit louder and a bit more cheerful. Over the years, Artur dipped toes in various creative fields, including art direction, design, 3d animation, video editing, color grading, coding and copywriting. This diverse experience has given him a broad perspective on creativity, and allowed him to blend different forms of artistic expression.
Artur's #1 hobby is probably asking questions. He just likes to know how everything works, inside and out. When he has a spare minute, he plays Go or tortures himself with souls-like games on PS5. He used to play squash, but now he loves to hit the gym. None of that can stand above family time, though. Hikes, trips or just having fun with his daughter and weekly dates with his wife are sacred to him.
Alina Godunova
CEO
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Alina Godunova is the CEO of CUUB, a global creative agency trusted by iconic brands and high-end real estate leaders.
Her journey spans 120 countries, cruise ships, and even a sommelier certification — experiences that shaped her unique approach to leadership, cultural awareness, and storytelling.
Under her leadership, CUUB has grown its team fivefold and expanded across every continent. What began as a creative venture has evolved into an international company shaping how high-end real estate and architecture are seen, felt, and remembered. A regular speaker at global festivals, Alina blends real business insight with personal stories of reinvention, curiosity, and human-centered leadership.
Delcio Gomes
Generalist Supervisor
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With over 20 years of experience in VFX and animation, I am now taking a new step as a director and producer, bringing a deep understanding of visual storytelling cultivated through my work on major blockbusters such as Star Wars, Transformers, and The Avengers. As Head of Generalist & Environments at Industrial Light & Magic, I led teams creating immersive worlds for major films, series, and theme park experiences, including The Mandalorian, Wicked for Good, and Guardians of the Galaxy: Cosmic Rewind.
My background as a 3D generalist, illustrator, and technical artist allows me to bridge the gap between creativity and technology, ensuring narratives that are both visually stunning and emotionally resonant. Also played a key role in developing new pipelines, mentoring artists, and implementing industry-wide innovations. Now, as I transition into directing, my goal is to bring bold, visually rich, and emotionally powerful stories to the screen, captivating and inspiring audiences worldwide.
Wellington Franzao
Creative Director
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Wellington Franzao - Head of Franzao Academy
Creative Director, podcast host, and actor in non-commissioned commercials — the kind that exist just because someone had an idea and a camera. A little bit of everything, a little bit of nothing. Hard to explain, easy to feel. Franzao is the kind of artist who doesn’t fit neatly into titles, because curiosity keeps pulling him in too many directions at once.At some point, that curiosity became a decision. He left the traditional studio life behind, packed a laptop, and chose to work with archviz on the road, turning travel into a way of thinking. Cities became classrooms, cafés became offices, and conversations became part of the process.
Moving through places naturally led to moving through people. Wellington meets artists where they are, listens to their stories, and brings those voices into his podcast — turning travel into connection and isolation into community.
At the core of his work is a simple belief: every powerful image starts as a sketch. Images don’t need high resolution to carry meaning; they need intention. Sketches are where ideas breathe, where exploration happens, and where creativity stays honest.
international recognition for three consecutive years, earning awards from 3D Award, ASAI, and Architecture Hunter.
Today, he shares this way of thinking with artists around the world through workshops, spreading the sketch mindset and showing that powerful ideas don’t come from resolution — they come from clarity.
Raj Davsi
Executive Creative Director
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Raj Davsi is an Executive Creative Director at FutureDeluxe who carries a strong passion for storytelling, blending cutting-edge technology to craft abstract, emotive worlds in film and animation. With a background in 3D design, he has led projects for brands like Nike, Beats and Apple, always pushing the boundaries of creativity.
Veronica Saunders
Co-founder
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Veronica Saunders co-founded Gabriel Saunders in 2010 alongside Costa Gabriel — starting
out with little more than a shared vision that visualisation could do more than show a space, it
could make you feel it. Fifteen years later, she leads a studio of 25+ specialists in Melbourne,
working with some of the world's most celebrated architects, designers and hospitality brands to
create images and animations that sell not just buildings, but the life inside them.
With a background in interior design and fine art, Veronica's superpower is understanding what
people want to feel in a space before they even know themselves — and translating that into
imagery that's as emotionally precise as it is beautiful.
Outside the studio, you'll find her at a gallery opening, hunting down a new wine bar, or
retreating to her countryside property to reset. She's a firm believer in work-life balance —
though she'll be the first to admit that when it's your own business, the thinking rarely clocks off.
Alberto Marin Navarro
Architect & Founder
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Albert Marín is an architect and founder of GRAPH, a Barcelona-based studio specializing in architectural visualization.
Originally trained as an architect, Albert brings a strong design mindset to visualization, focusing on spatial logic, materiality, and narrative rather than purely aesthetic impact. His early collaboration with Bailo Rull Architects earned a finalist position at the 2011 FAD Interior Design Awards, and he has worked alongside architects such as Josep Llinás and Fernando Menis — experiences that shaped his critical and architectural approach to visual storytelling.
Alongside his studio practice, Albert is an associate professor at the Polytechnic University of Catalonia (UPC–ETSAB), where he has been teaching since 2009. His work in education centers on using visualization as a design and thinking tool, helping students bridge the gap between concept, architecture, and representation.
Outside of work, Albert values balance and curiosity — playing football, skiing, exploring cinema (currently great horror films and classics), and cooking traditional Catalan dishes for friends.
Bethany Edgoose
Co-founder & Director
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Inferstudio is a digital worldbuilding and investigative design practice, founded by Bethany Edgoose and Nathan Su. They create immersive films and images that imagine fictional futures; both aspirational and cautionary. They also develop digital visualisations that interpret and communicate complex environmental realities from our world today. Their projects converge around themes of ecology, land/ocean-scapes, and extended reality.
While being a very small team, Inferstudio takes on a diverse range of ambitious projects, including a 50 minute fully animated and motion-captured film accompanying a live symphonic concert at the Sydney Opera House, and a series of speculation fiction films about ocean governance shown at the UN Oceans Conference.
Inferstudio is directed by Bethany Edgoose and Nathan Su. Bethany is an editor, writer, and researcher with a background in anthropology and international studies. Before Inferstudio, she worked as a cyber-security analyst and a nuclear security researcher.
Nathan is a designer, technologist, and researcher with a background in architecture. He has worked as an advanced researcher for Forensic Architecture, and has taught in architecture schools internationally, including at UCLA, the Architectural Association (AA), and Strelka Institute.
They both currently teach Architecture Design Studio 13 together at the Royal College of Art (London) within the MA Architecture programme.
Nathan Su
Co-founder & Director
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Inferstudio is a digital worldbuilding and investigative design practice, founded by Bethany Edgoose and Nathan Su. They create immersive films and images that imagine fictional futures; both aspirational and cautionary. They also develop digital visualisations that interpret and communicate complex environmental realities from our world today. Their projects converge around themes of ecology, land/ocean-scapes, and extended reality.
While being a very small team, Inferstudio takes on a diverse range of ambitious projects, including a 50 minute fully animated and motion-captured film accompanying a live symphonic concert at the Sydney Opera House, and a series of speculation fiction films about ocean governance shown at the UN Oceans Conference.
Inferstudio is directed by Bethany Edgoose and Nathan Su. Bethany is an editor, writer, and researcher with a background in anthropology and international studies. Before Inferstudio, she worked as a cyber-security analyst and a nuclear security researcher.
Nathan is a designer, technologist, and researcher with a background in architecture. He has worked as an advanced researcher for Forensic Architecture, and has taught in architecture schools internationally, including at UCLA, the Architectural Association (AA), and Strelka Institute.
They both currently teach Architecture Design Studio 13 together at the Royal College of Art (London) within the MA Architecture programme.
Johannes Wolfgang König
ArchViz Veteran & Founder
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Hannes is an industry veteran, mentor, and founder with over 15 years of experience in architectural visualization and digital storytelling.
His career includes key roles at Hascher Jehle Architektur, bloomimages Berlin, and Narrativ London, where he worked as a partner on high-end, narrative-driven projects the likes of "Mututalities" for the Architectural Biennale in Venice, with clients ranging fom Zaha Hadid and OMA to Olafur Eliasson.
Today, Hannes is building GoSPL, a new ecosystem for high-end interactive virtual tours, while continuing to work as a mentor for CGConnect, explore storytelling, technology, and immersive experiences and sharpening his (vibe)coding skills.
And yes, there is a life "beyond the screen": In his free time he runs, sails (non competitively), goes cycling (eg Eroica in Tuscany) does gardening and enjoys both live music and the occasional edm rave outing. Art exhibits and travelling are crucial inputs and inspiration to creative output.
Vincenzo Damato
Art Director
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Vincenzo Damato is the Art Director at VMI, a Journey studio who’s spent the past six years turning ambitious ideas into visuals that actually make sense (and occasionally look pretty good too). With a background in Interior Design and Environmental Architecture, Part 1 qualification, and a Master’s in Architectural Visualisation from the University of Kent, he started out on the more “traditional” architectural path - briefly working as a Junior Architect at OMA before realizing he preferred bringing ideas to life rather than waiting for them to be built.
Since stepping into the world of architectural visualisation, Vincenzo has worked his way up from Junior Visualiser to Art Director, now leading a team of artists while acting as the bridge between creative vision and client expectations. His focus sits at the intersection of storytelling and design, crafting strong concepts and narratives across both still imagery and animation, and making sure each project feels as compelling as it looks.
Outside of work, Vincenzo is either at the gym, deep into CrossFit, or planning his next trip somewhere far from home (the further, the better). He’s also a fan of long walks with no real destination - arguably where some of his best ideas come from. A firm believer that great work doesn’t come from burnout, he prioritizes balance, encouraging his team to leave the office early, recharge properly, and remember that life exists well beyond a screen. According to him, better living leads to better creating… even if deadlines occasionally try to disagree.
Katarzyna Bartoszewicz
Creative Director
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Kasia is a brand strategist, architect, and creative director whose work spans architecture, interior design, marketing, brand development, graphic design, fashion, photography, and urban planning. That range is her superpower- it’s what gives her the ability to move between fields and find connections between ideas that seemingly don’t align.
She holds a Master’s in Architecture and Urban Planning, post graduate degree in Marketing and Marketing Strategies, and has pursued doctoral research across Gdańsk University of Technology, the University of Lisbon, and the Sorbonne. She’s currently completing postgraduate studies in Leadership, Entrepreneurship and Partnership at Warsaw School of Economics.
Beyond client work, Kasia has spent years building creative community in practice — founding and running a creative space that brought together artists, designers, and makers through coworking, workshops, cultural events, and pop-ups. Since 2018, she has co-hosted the local chapter of Ladies, Wine & Design, the global non-profit supporting women and non-binary creatives through mentorship and networking. Apart from all that she is developing her art practice, which helps her connect with herself and stay grounded.
Rheza Eka Nugraha
Creative Director & Co-founder
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Rheza Eka Nugraha is Creative Director and co-founder of Kunkun Visual — one of the names shaping how architectural stories are told from Southeast Asia.
His craft lives at the intersection of architecture and cinema. He directs visualization not as renderings of buildings, but as films of places — paying attention to mood, pacing, light, and the quiet emotions a space can carry before it's even built. Under his direction, Kunkun Visual has produced work for property developers and hospitality brands across Indonesia, Malaysia, and beyond, with a growing reputation for visual storytelling that prioritizes feeling over finish.
Beyond studio work, Rheza is passionate about education — leading workshops, speaking at industry events, and mentoring emerging artists across Southeast Asia.
At WVF 2026, he'll share what he's learned about building a creative studio at the edge of the industry — and why, in an era where anyone can generate, the artist's true craft has shifted to something far older: knowing what's worth keeping.
Lisa Della Dora
Art Director
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Lisa has worked as an architectural visualizer for international archviz studios. Parallel to working she graduated at postgraduate master in Interior Design and Communication (IMID) at the Iuav University, in 2019.
She is the curator of Render IT, the first Italian archviz blog and community since 2018. In 2020 she joined the IUAV postgraduate Master MADI team as Art Director and University lecturer and is in charge of the placement program.
Ludovit Nastisin
Fullstack Creative & AI Educator
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Ludovit Nastisin spent 15 years figuring out that being good at everything was actually a strategy — he just had to wait for the world to catch up.
Filmmaker, creative director, art director, motion designer — the kind of person who never picked a lane and turned out to be right about it. He's directed commercials, built brands, animated things that shouldn't move, and composed for projects that needed someone who understood all of it — not just one piece.
Then AI arrived, and suddenly the generalist approach didn't just work — it multiplied. Now he teaches creatives how to integrate AI without losing the thing that made their work good in the first place. His framework — Fullstack + Synthetic — is built on one uncomfortable truth: AI doesn't make average work better. It makes the gap between intentional and careless wider than ever.
Slovak by origin, global in practice — with a mortgage, a family, and zero patience for workflows that look great in a demo and fall apart on Monday.
Dmytrii Glazyrin
Co-founder & CEO
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Dmitrii Glazyrin is co-founder of Mondlicht Studios, a boutique CGI and visual production studio based in Germany, with over 15 years of experience in high-end visual production. He works at the intersection of creative direction, technology, and business, leading projects across the automotive, entertainment, beauty, and technology sectors.
Dmitrii and Mondlicht Studios have collaborated with global brands and platforms including Netflix, Paramount+, Amazon, Lucid Motors, Nissan, Mitsubishi, and Rimac Technology. Their work spans key visuals, streaming and theatrical posters, product films, and high-resolution CGI imagery for digital, print, and outdoor campaigns — covering the full production cycle from early visual development to final delivery.
His core expertise lies at the intersection of creative direction, 3D production, and post-production. As CEO, Dmitrii champions a compact, high-expertise production model built on minimal hierarchy and deep personal involvement — enabling Mondlicht to deliver technically complex, high-quality visuals under tight timelines without the overhead of large, rigid pipelines.
Outside of work, he values balance and long-term sustainability, drawing inspiration from travel, mountain hiking, and time with his family.
Karim Moussa
Film maker & Architect
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Karim Moussa is an Architect/Film maker/ex Taekwondo international champ. With over 20 years of experience in Art directing internationally recognized projects where he worked with several high profile architectural practices/developers/brands and designers like KPF, Zaha Hadid, BIG, SOM, Woods bagot...etc..
Concept communication and exploration of ideas define the core of Mozses work. Custom creation of visual directions, 3D animations and experiences to unfold different design identities and connect narratives. Emphasizing the fabric of every unique project aspect to have a fingerprint of its own. The expertise of art directing multicultural and diverse scale projects have been forged over the many years of work, dedication and experience.
Karim's passion towards filmmaking and his expertise in 3D animation has led him to invest a lot of effort, time in translating his vision and experience in combining the art of storytelling, emotive visual experiences and building virtual worlds, providing an immersive storytelling experience throughout short movies and animations.
Corey Beaulieu
Art Director
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CoreyBeaulieu is an Art Director at Neoscape, where he leads the 3D team inBoston and oversees the development of high-end visualizations for global real estate clients. His work is rooted in design, photography, and visual storytelling, with a focus on creating innovative imagery that delivers results for clients.
Matthew Clarey
Art Director
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Mattleads the Neoscape 3D production team in New York City, bringing deep expertise in filmmaking, visual storytelling, lighting, and camera animation. He collaborates closely with a team of digital artists to ensure that all illustrations and films communicate ideas with clarity and impact. Working in partnership with creative directors and clients, Matt helps translate concepts and strategic messaging into compelling visual narratives.
Actively engaged throughoutthe production process, he ensures that clientfeedback is seamlessly integrated, project objectives are accurately realized, and every deliverable meets a consistently high standard of quality and creative excellence.
Mauro Sansoni
Technical Director
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Mauro Sansoni is an architect specialized in Architectural Visualization, with more than 10 years of experience in the visualization and digital content industry. Throughout his career, he has worked with studios such as Berga & Gonzalez and Play-Time, starting with traditional workflows using tools like 3ds Max, V-Ray and Corona Renderer, and later evolving into real-time technologies with Unreal Engine for the creation of interactive experiences and real-time content.
Over the past few years, Mauro has been exploring technologies such as Pixel Streaming, VR and Gaussian Splatting, with a strong focus on creating high-quality digital twins and immersive visual experiences. At Novaverse, he develops digital twins that visually represent the real world with an extremely high level of detail. Unreal Engine is the main visualization engine, allowing the team to create interactive experiences and large-scale digital reconstructions of urban environments — both to visualize future developments and to represent existing cities.
Artem Kupriianenko
CEO
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At Omegarender, Artem Kupriianenko has cultivated a culture of uncompromising quality — one that resonates with the top architectural firms, such as Gensler, Perkins & Will, Rockwell Group, and Neom, and aligns with their pursuit of excellence. An architect by education and a 3D artist by trade, Artem first launched CG Incubator, an online school for archviz, and later transformed Omegarender from a small local studio into a powerhouse of architectural visualization, setting a new standard for photorealistic imagery.
Never one to stop at just one industry, Artem later founded Genera, an AI-driven fashion-tech company that is redefining how brands design, market, and sell their clothing. From hyper-realistic AI-generated samples and virtual try-ons to fully automated fashion campaigns, Genera is transforming the industry by eliminating the need for traditional photoshoots and by streamlining production. If there's a frontier in 3D, Artem is already thinking about how to push it further — just don’t expect him to slow down for a victory lap.
Alina Kostiuk
Psychologist & Creative Industry Veteran
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My professional path connects two worlds: the creative industry and psychology. After 13+ years in design, branding, and strategy—including becoming a partner at renowned Mamastudio—I saw one thing clearly: creative success isn’t just about talent. It’s based on psychological skills.
Working with clients, handling feedback, managing pressure, staying creative over time — these are not “soft” problems. They define the quality of your work and your career. That’s why I moved into psychology.
Today, I help creatives build the skills they actually need to create with clarity, resilience, and intention. Focusing on communication, creative process, burnout prevention and emotional awareness.
My greatest inspiration is my dog—she reminds me what we’ve lost as humans, and shows me, simply, how to have it all.
Mihály Paseczki
Co-founder & Head of AI
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Mihály started as an editor, compositor, and motion designer at Brick Visual before co-founding Pulze. As a self-taught developer and designer, he's shaped the look, feel, and direction of every Pulze product, handling everything from UI/UX and branding to product design. Today he leads Project Dream, Pulze's AI creative toolset for archviz, which integrates 40+ image and video models and has processed over 1 million jobs since launch. Mihály thrives on turning raw ideas into polished products from scratch. When he's not working, he's playing guitar or gaming.
Péter Sárhidai
Co-founder & CEO
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Peter started as a 3D artist at Brick Visual in 2013 before transitioning into tool development and co-founding Pulze. What began as internal shortcuts to speed up archviz workflows grew into Scene Manager, Render Manager, and eventually a full product suite used by freelancers and top studios worldwide. Peter led Pulze's evolution from a Brick Visual R&D project to an independent company, and today splits his time between hands-on development, R&D, and steering product strategy and business growth. He's a regular at industry events like D2, FMX, and EUE. Outside of work, he's either traveling or following professional cycling.
Kate Brown
Head of Post Production
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Kate Brown is Head of Post Production at Recom Farmhouse. With over 20 years of experience, she has contributed to work for some of the world’s leading brands, helping deliver award-winning campaigns including an Outdoor Grand Prix at Cannes Lions.
A specialist in compositing, digital finishing and grading, Kate works across both full CGI and photographic integration, overseeing and shaping images built through carefully constructed render passes with exceptional control over light, colour, texture and an exceptional eye for realism.
As a senior leader, she sets the visual benchmark across projects while guiding and mentoring a team of post artists. Her influence extends beyond execution, shaping both the creative standard and the discipline required to consistently deliver at the highest level.
Between advocating for the perfect image and translating complex workflows into award- winning results, Kate spends her time getting lost in a good tune, soaking up London’s culture, or orchestrating social gatherings for her inner circle.
George Russell
CG Artist
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George Russell is a CG artist at Recom Farmhouse, where he spends most of his time inside Blender building, breaking, and rebuilding reality. Joining straight out of school, he quickly found himself contributing to work for global brands, developing a sharp eye for detail, light, and colour along the way. He is driven by the idea that anything imaginable can be built, refined, and made tangible through code and craft. His work sits at the intersection of technical precision and artistic curiosity, with a growing focus on digital colour workflows. Outside of client work, he is currently developing a film emulation tool: an ongoing exploration into translating analogue colour science into digital pipelines. His interests include VFX, cinema, maths, constructed languages, and anything that treats reality as a system. Permanently doing: Blender, usually to the sound of Snarky Puppy.
Timo Maciel Ott
Co-founder, AI & Design Lead
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Timo Maciel Ott has spent more than 20 years in the advertising world. As a Co-Founder and AI
& Design Lead at relative.berlin, he uses Generative AI to create high-end visuals and animation
without losing the soul of the work.
His approach comes from a long history in classic graphic design and typography. He is a big
believer in radical reduction and making sure that even the most complex AI workflows result in
something clean and purposeful. For Timo, it is about bridging the gap between new technology
and solid design excellence.
He also knows that the constant push for the next big thing can be exhausting. Sometimes he
just doesn't give a fuck about the industry noise and goes to chill at the lake with his family to
draw in peace. He is firm on the idea that no one needs a burnout and that the best work
happens when you actually take the time to step away from the screen.
Daniel Nagaets
Teacher, Art Director & Founder
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Daniel is the founder and creative force behind RENDER.CAMP and Fortes Vision, where he focuses on architectural visualization, marketing, creative direction, and education. Over the years, he has helped build one of the most recognized educational platforms in the archviz industry, mentoring thousands of artists worldwide and shaping a strong creative community around visual storytelling and design.
His expertise combines high-end architectural visualization, art direction, workflow development, and educational program design. Daniel is especially passionate about helping artists understand not only the technical side of rendering, but also the artistic thinking behind creating emotional and commercially successful imagery. His work often centers around reference analysis, visual composition, mood development, and building efficient creative pipelines for professional studios and artists.
Outside of work, Daniel enjoys traveling, exploring architecture and design culture, spending time with family, and supporting creative growth in younger generations — especially through shared projects and experiences with his son. He values balance between intense creative focus and personal freedom, believing that sustainable creativity comes from curiosity, real-life inspiration, and meaningful experiences beyond the screen.
Faruk Heplevent
Founder, CEO & Creative Director
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Faruk Heplevent is the Founder, CEO, and Creative Director of The Scope GmbH, the
Hamburg‐based CGI studio that has redefined how the world’s leading carmakers
visualise their vehicles. A trained photographer, Faruk entered the industry in 1990 as an
assistant on still‐life sets, moved into high‐profile automotive shoots by 1999, and - in
2007 - channelled three decades of craft into launching The Scope, coining the term “CG
Photography” to describe the studio’s purely computer‐generated, camera‐grade
imagery. Under his leadership, The Scope has produced award‐winning campaigns and
launch assets for Audi, BMW, Tesla, NIO, Genesis, Volkswagen, Toyota, and many more,
earning recognition at Cannes Lions and other international festivals. Faruk’s R&D
mindset led to Scope City (2022), a procedural, photoreal urban “city generator” that
gives clients fully customisable cityscapes - a breakthrough highlighted by industry
partners and podcasts. Today, he balances creative direction with thought‐leadership on
the convergence of CGI, real‐time engines, and AI, sharing insights on stages and in
media worldwide. When not iterating on the next visual toolset, Faruk enjoys life in
Hamburg with his wife and four sons.
Vittorio Bonapace
Digital & Phygital Artist
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Vittorio Bonapace to włoski artysta phygital, łączący sztukę cyfrową z tradycyjnym malarstwem. Wykształcony w zakresie scenografii w Akademii Sztuk Pięknych w Rzymie, doskonalił warsztat w Teatro dell'Opera, gdzie rozwinął głębokie zrozumienie światła i kompozycji przestrzennej — kluczowych elementów jego twórczości.
Jego prace prezentowane były m.in. w Saatchi Gallery w Londynie (pierwsza wystawa w całości poświęcona sztuce cyfrowej, 2023), Sotheby's w Paryżu, na Art Basel Miami oraz Frieze w Seulu. W 2024 i 2025 roku jego dzieła otwierały wystawę Dolce&Gabbana „Dal Cuore alle Mani" w Palazzo Reale w Mediolanie i Grand Palais w Paryżu — kolejnym przystankiem będzie Palazzo delle Esposizioni w Rzymie w Roku Jubileuszowym.
Od 2021 roku regularnie sprzedaje swoje prace na platformie SuperRare. Wymieniany w książce Exibart „222 Artists to Invest In" oraz na łamach magazynu Fortune. Reprezentowany przez Zanini Arte.
Michał Wiak
Founder & Art Director
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Finding it hard to settle in one place, Michał knows a thing or two about living a nomadic life.
After missing too many good surf sessions while working in offices in New Zealand, he began looking for a different way to live and work - one built around independence, movement, and being his own boss. That search eventually became his studio.
Since then, Michał has been challenging the idea that bigger is always better, proving that a small studio can still take on ambitious and meaningful projects. Along the way, living in transition has made him more drawn to the things that are harder to pin down: atmosphere, memory, and the elusive quality of images that make you feel something before you fully understand why.

