Speakers
Pedro Fernandes
Founder, Chief Creative Director
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Pedro Fernandez is the Founder and Chief Creative Director of Arqui9 Visualisation, an award-winning UK-based studio renowned for pushing the boundaries of architectural storytelling. With over 15 years of global experience—spanning Lisbon, Melbourne, and London—Pedro has collaborated with some of the world’s most prestigious architectural firms, including Zaha Hadid Architects, Foster + Partners, Gensler, AEDAS, and Mark Foster Gage, as well as elite brands such as Ferrari, Bugatti, Mercedes, and Binghatti.
A visionary in the field, Pedro has built Arqui9 into a powerhouse known for its cinematic visual style, bold narratives, and dynamic creative approach—often blending architecture with haute couture and automotive design. Under his leadership, the studio has expanded into animation, film, and immersive technology, setting a new benchmark in the industry.
Pedro is also a celebrated educator and speaker, having pioneered one of the first Archviz YouTube channels. He remains a champion of creative empowerment, mentoring a new generation of artists to embrace originality, freedom, and innovation.
Eric Anton
Founder
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Founding partner of Artefactorylab, we are 10 partners and 25 people. We have been rendering architecture for 25 years. That’s a long time. We keep on doing it with the same feeling of urgency, concern, sometimes with pride but most of the time with doubts. Is it good enough? Never! Can we do better? Let's try again.
That’s the spirit!
Ricardo Eloy
Editor-In-Chief
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Ricardo Eloy is a Brazilian architect specializing in archviz, with over 25 years of experience working with leading 3D and architecture studios. He is currently part of the Chaos Community Team, where he manages CGarchitect.com, a premier online platform for archviz, and organizes the annual 3D Awards.
Artur Tamioła
Teacher, Art Director
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Artur is one of the two creative minds behind CommonPoint, known for being a bit louder and a bit more cheerful. Over the years, Artur dipped toes in various creative fields, including art direction, design, 3d animation, video editing, color grading, coding and copywriting. This diverse experience has given him a broad perspective on creativity, and allowed him to blend different forms of artistic expression.
Artur's #1 hobby is probably asking questions. He just likes to know how everything works, inside and out. When he has a spare minute, he plays Go or tortures himself with souls-like games on PS5. He used to play squash, but now he loves to hit the gym. None of that can stand above family time, though. Hikes, trips or just having fun with his daughter and weekly dates with his wife are sacred to him.
Bartosz Domiczek
Teacher, Art Director
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Bartosz is an architect who worked across various fields of CG industry and cherished doing it solo for almost 10 years. Getting locked down during the first COVID wave made him reevaluate his career and team up with Artur. This clash became the turning point, forcing him to confront his creative instincts in a new open way. He now finds this process deeply rewarding and shares his passion through CommonPoint.
Bartosz is fueled by travels, preferably the long and distant ones. From his reckless formative hitchhiking ventures to the constant planning of that very next trip, they have always kept him running. When he's not exploring the unknown, he enjoys challenging himself with heavy-weight board games and cooking for his friends.
Nikos Nikolopoulos
Founder
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Nikos Nikolopoulos is the Founder & Creative Director at Creative Lighting, an industry-leading consultancy specializing in architectural visualization, cinematic lighting, and creative direction. He has provided corporate training and innovative workshops for top global firms, including Foster + Partners, Make Architects, Perkins & Will, Kilograph, Pureblink, Assembly Studios, and many others.
Globally recognized for his cinematic approach to lighting and visual storytelling, Nikos shares his expertise through masterclasses, workshops, and leading industry events worldwide. A specialist in AI-driven workflows and real-time rendering, he collaborates closely with Chaos as an official V-Ray and Corona Renderer instructor while hosting the widely acclaimed Chaos Campus Live Show.
Additionally, Nikos is the Co-Founder of Review Spaces, an innovative platform transforming creative workflows by streamlining collaboration, enhancing project reviews, and empowering creative teams. His commitment to innovation and education continues to inspire professionals worldwide, helping them elevate their visual storytelling through cutting-edge technology.
Alina Godunova
CEO
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Alina Godunova is the CEO of CUUB, a global creative agency trusted by iconic brands and high-end real estate leaders.
Her journey spans 120 countries, cruise ships, and even a sommelier certification — experiences that shaped her unique approach to leadership, cultural awareness, and storytelling.
Under her leadership, CUUB has grown its team fivefold and expanded across every continent. What began as a creative venture has evolved into an international company shaping how high-end real estate and architecture are seen, felt, and remembered. A regular speaker at global festivals, Alina blends real business insight with personal stories of reinvention, curiosity, and human-centered leadership.
Gilberto Bonelli
Founder, Creative Director
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Gilberto Bonelli is an architect and creative director specializing in immersive storytelling and innovative design techniques As co-founder of Diorama, he merges architectural expertise with advanced digital techniques to craft visionary environments for luxury, fashion, and events.
Through Diorama, from fashion shows to flagship stores and large-scale productions, he has collaborated with brands like Dior, Gucci, Bulgari, and Valentino, bringing their concepts to life through hyper-realistic CGI, virtual productions, and interactive experiences that push creative boundaries.
A mentor and lecturer in Digital Fashion and Creative Direction in prestigious design institutions like LISAA Mode in Paris and LABA Academy of Fine Arts in Florence, he is dedicated to exploring new visual languages and shaping the future of immersive design.
Paul Nicholls
Founder
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Paul is the CCO and co-founder of Factory Fifteen. He specializes in directing branded content and experiential projects. Paul has crafted content for the biggest screens in the world, including The Sphere, The Olympics, The Royal Opera House, Woolmark Fashion Show, and World Trade Expo’s. He was selected for the Saatchi & Saatchi New Creators Showcase at Cannes Lion and won a BAFTA for his Tokyo Olympics titles.
Factory Fifteen’s creative director Paul Nicholls showcases his company’s work within experiential media from VR to the biggest screens in the world. Factory Fifteen are known for designing hyper-detailed cinematic worlds and telling stories within them. Their recent projects for the UFC in The Sphere in Las Vegas set a new standard in sports entertainment, crafting several films for the infamous event that celebrated Mexican traditions on Mexican Independence Day. Paul will guide audiences at WVF through the process of designing and delivering these worlds within spheres.
Turpal Saytiev
Founder
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Turpal Saytiev is the Founder and Creative Director of Futhark Studios, a CGI hyper-real film studio known for cinematic trailers, product launches, and dynamic announcements.
Over the past three and a half years, the Futhark team has partnered with iconic automotive and gaming titans—Nissan, Porsche, Activision, Blizzard, XBOX, and Ubisoft—delivering visuals for millions. With a background as Lead 3D Artist for FaZe Clan, Turpal brings a deep love of gaming and a lifelong fascination with sports cars to each new venture.
Though the creative journey can be tough, he welcomes the hurdles, guided by the idea that life isn’t about avoiding problems—it’s about choosing the ones worth solving.
Turpal also believes in working as hard as possible for the things that truly matter, pouring that dedication into every new project.
Beata Bartecka
Producer, Team Coordinator
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Beata Bartecka is a producer and team coordinator at Juice, where she leads post-production for 2D animation and motion design. She specializes in complex, unconventional projects, and plays a key role in aligning creative vision with production realities.
As a team coordinator, she sits at the intersection of artistic and operational workflows, bridging communication between artists, producers, and clients, and ensuring that interdisciplinary teams function cohesively.Excel is her closest ally in the CGI universe, keeping even the wildest timelines in check.
Wojciech Magierski
Art Lead
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Wojciech has over 15 years of experience and has been growing with Juice since 2012. Skilled in art direction, motion design, simulations, modelling, and rendering, he brings a distinctive style and delivers work known for creative vision and flawless execution.
As our lead art and post director, he heads up high-end productions across commercial, gaming, and film industries, with clients including Nike, Coca-Cola, Mercedes, Toyota, BMW, and the BBC.
His work has been featured in global design magazines like Advanced Photoshop and Computer Arts. A dedicated contributor to the creative community, he regularly shares his knowledge through lectures and training in 3D and post-production.
Wojciech is always looking for new challenges to refine his craft and elevate our clients’ stories.
Keely Colcleugh
Founder, CEO
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Keely Colcleugh is the CEO and founder of Kilograph.
Keely is interested in creative storytelling and its effect on spatial perspective, both conceptually and in practice.
Through experiments in visual narrative and emerging technologies, she is creating work that connects viewers with both the unbuilt and the built environments in more meaningful and memorable ways.
Maciej Kuciara
Founder
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Maciej Kuciara is a Polish artist and director who made his professional debut in 2004. Over the past two decades, he has established a signature artistic style, merging cutting-edge technology and 3D graphics with traditional art and animation aesthetics to create a distinct visual experience. His innovative approach has influenced a new wave of artistic styles that have since become mainstream in the entertainment industry.
As a director, Maciej co-directed the music video Lost for Linkin Park, which was nominated for a VMA and has amassed over 100 million views. He also directed the short film MECHA as part of YouTube Premier's feature and led the creation of White Rabbit Anime, which raised over $1 million for its creation. White Rabbit’s lead character, Mirai, became the first anime character to be featured on the cover of Vogue.
A self-taught artist who grew up behind the Iron Curtain, Maciej brought a unique perspective to visual storytelling, helping shape the look of award-winning franchises in film, video games, and beyond. His work in concept art and world-building has defined major projects, including The Last of Us, Joker: Folie à Deux, Spider-Man: No Way Home, Guardians of the Galaxy Vol. 3, Mufasa: The Lion King, Captain America: Civil War, Avengers films, and Rupert Sanders’ Ghost in the Shell.
Luka Tisler
Teacher
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Luka is a generative AI creator and researcher with over 18 years of experience in VFX, motion design, graphic design, and video post-production.
He has collaborated with global brands like Celtra, Adidas, Spotify, and currently works with Wonder Studio. Based in Ljubljana, he is the cofounder of Lighthouse AI Academy—a creative hub dedicated to teaching and developing cutting-edge AI tools for visual artists and educators.
His current focus is on generative visual tools such as Stable Diffusion and AI video, exploring new frontiers in storytelling and creativity.
Taras Kvitka
Founder
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Taras is a true veteran in the world of Archviz.
He began his journey in 2013, when he co-founded Submarina Studio, known for creating some of the most artistic visuals in Europe. In 2020, he stepped away from the company to try something completely unexpected—a restaurant venture. But after the COVID storm hit, he returned to Archviz and founded Marygold Studio: a service-oriented creative kitchen producing complete visual packaging for real estate developers.Taras sees himself as a "manager of expectations", with his core strength lying in managing both creative minds and real estate professionals. These days, he spends most of his time in sales, often traveling to conferences like MIPIM or Cityscape to pitch Marygold Studio as a top-tier creative partner.
When he’s not promoting Marygold, you’ll likely find him jamming on his electric guitar or rewatching one of his favorite Al Pacino films.
Borja Holke
Designer
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Borja Holke is a motion designer with more than 20 years of experience specialized in animating type and 2D graphics.
Known for his constant search for new techniques and working from the meaning of language to generate his visual animated pieces.
He goes crazy when a pair of letters is not perfectly spaced out, and truly loves a good ink trap.
When he’s not animating graphics, you'll find him cycling around unexplored parts of the city or fixing / building bikes.
He also loves everything art-related, but above all, his wonderful family.
Damon van Drimmelen
Design Lead
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Damon van Drimmelen is a Dutch-born, London-based designer working across motion, CGI, and graphic design. With a background in traditional graphic design and a strong interest in emerging tools and techniques, his work brings together structure, clarity, and movement. He is currently Design Lead at ManvsMachine, where he creates visual content for some of the world’s leading brands.
His approach is grounded in core principles, typography, layout, and branding, which he developed during his design studies and early career in the Netherlands. Over time, this foundation expanded into motion and 3D, driving him to explore how traditional methodologies could be reimagined through moving formats, ranging between photorealistic renderings and abstract visuals.
Alongside client work, Damon regularly experiments with new methods that often blur the line between commercial and personal practice. These explorations have led to a range of creative collaborations and ultimately brought him to ManvsMachine.
Outside of design, Damon draws inspiration from film, music, and contemporary culture. A dedicated film enthusiast with a deep interest in storytelling and visual language, he also frequents hardcore and punk shows and enjoys visiting exhibitions around London with his wife.
Dominik Banasik
CEO, Founder
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CEO & Creative Lead at MILLARC CGI – a studio specializing in computer animation and 3D visualizations. With over 15 years of experience in marketing and advertising, he focuses on digital storytelling, crafting animations and renderings that help brands build cohesive and engaging visual communication.
Millarc is dedicated to creating photorealistic animations that merge cutting-edge technology with a refined sense of form and aesthetics. The studio designs immersive, consistent visual experiences that play a vital role in shaping brand identity within the marketing space. Its team delivers projects across the full spectrum of CGI creation and production, with a strong emphasis on visual identity for leading technology brands. Each production highlights the essence of the presented objects, showcasing their functionality and style in a visually compelling way.
Mateusz Górski
Executive Producer
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With 10 years of industry experience. He started with offline and online editing, later moving on to lead post-production and VFX production. Currently, at Millarc, he is responsible for delivering full CGI animations. In his work, he draws on his editing background, combining creativity with production management.
Millarc is dedicated to creating photorealistic animations that merge cutting-edge technology with a refined sense of form and aesthetics. The studio designs immersive, consistent visual experiences that play a vital role in shaping brand identity within the marketing space. Its team delivers projects across the full spectrum of CGI creation and production, with a strong emphasis on visual identity for leading technology brands. Each production highlights the essence of the presented objects, showcasing their functionality and style in a visually compelling way.
Karim Moussa
Film maker, Architect
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Karim Moussa is an Architect/Film maker/ex Taekwondo international champ. With over 20 years of experience in Art directing internationally recognized projects where he worked with several high profile architectural practices/developers/brands and designers like KPF, Zaha Hadid, BIG, SOM, Woods bagot...etc..
Concept communication and exploration of ideas define the core of Mozses work. Custom creation of visual directions, 3D animations and experiences to unfold different design identities and connect narratives. Emphasizing the fabric of every unique project aspect to have a fingerprint of its own. The expertise of art directing multicultural and diverse scale projects have been forged over the many years of work, dedication and experience.
Karim's passion towards filmmaking and his expertise in 3D animation has led him to invest a lot of effort, time in translating his vision and experience in combining the art of storytelling, emotive visual experiences and building virtual worlds, providing an immersive storytelling experience throughout short movies and animations.
Artem Kupriianenko
CEO
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At Omegarender, Artem Kupriianenko has cultivated a culture of uncompromising quality — one that resonates with the top architectural firms, such as Gensler, Perkins & Will, Rockwell Group, and Neom, and aligns with their pursuit of excellence. An architect by education and a 3D artist by trade, Artem first launched CG Incubator, an online school for archviz, and later transformed Omegarender from a small local studio into a powerhouse of architectural visualization, setting a new standard for photorealistic imagery.
Never one to stop at just one industry, Artem later founded Genera, an AI-driven fashion-tech company that is redefining how brands design, market, and sell their clothing. From hyper-realistic AI-generated samples and virtual try-ons to fully automated fashion campaigns, Genera is transforming the industry by eliminating the need for traditional photoshoots and by streamlining production. If there's a frontier in 3D, Artem is already thinking about how to push it further — just don’t expect him to slow down for a victory lap.
Kacper Bartnik
Senior Unreal Engine Generalist
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Kacper Bartnik is a creative creator who wants to digitize the world… and then destroy it. A multimedia artist since forever, he is also an Unreal Engine instructor helping his students avoid the mistakes he once made. He often asks: “Are you ready to learn something Unreal?”
With over 10 years of experience working with Unreal Engine for both games and cinematics, he has created dozens of projects, some of which have won or been nominated for international awards such as the AEAF. He runs his own original Unreal Engine course at the IT Media Academy, and began creating digital art as a child.
Today, he focuses on sharing knowledge about Unreal productions, pushing the boundaries of real-time photorealism, automating tedious tasks, and creating ever bigger and better CG cinematics.
Dimitar Rashkov
Founder
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When Dimitar Rashkov first embarked on the idea and dream of REDVERTEX, he knew thousands of sleepless hours awaited him. From the very beginning, he knew what he wanted to achieve for clients: setting high standards and turning them into a recognizable benchmark for the creative studio. And he doesn’t succeed on his own. He succeeds with a team that is growing, because the best chapters are still being written.
In the beginning, there were co-founders – Dimitar and Dian Shishkov, and a team of ten artists passionate about architectural visualization. Today, they are over 240 colleagues, building a shared portfolio and creating collective legacy. "We work together, we grow together. We achieve excellence by creating maximum artistic value". This is how Dimitar describes the core strength behind the business’s success: the people.
Dimitar and Dian founded REDVERTEX over 18 years ago, back when images were stored on floppy disks and exchanged like collectibles.
Carolin Kattermann
Founder, Managing Director
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Carolin is the Managing Director and late Co-Founder of relative.berlin, an interdisciplinary creative studio based in Berlin.
Her path into the creative industry has been anything but conventional. With a background in law, she transitioned from working in a finance startup to serving as an HR Manager in the event management space.
Transitioning into the creative sector, Carolin joined relative.berlin to learn the operational aspects of a design studio. Over time, she took on producer tasks and eventually became a late co-founder of the studio. In her current role, she focuses on the business operations of the studio, ensuring the day-to-day running of the 10-person team, business development, and occasionally still producing.
Carolin is particularly passionate about enhancing the visibility of FLINTA artists in the CGI space, advocating for diversity and inclusion within the industry.
Saina Abdollahzadeh
Lead Architect
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Great design isn’t just about form—it’s about the experience and feels of a space. Saina Abdollahzadeh, an ARB Architect and RIBA Chartered member, is at the forefront of integrating AI and visualization into architectural workflows to create spaces that resonate with people. As the Lead Architect at Studio Tim Fu, she explores how generative AI can amplify creativity, enhance storytelling, and redefine the way architects develop and communicate ideas.
From concept to construction, Saina’s work leverages AI-driven visualization not just as a representational tool, but as an essential part of the design process—shaping ideas, testing spatial qualities, and bringing architectural narratives to life. By generating, testing, and iterating through compelling visuals, she ensures that design decisions aren’t just theoretical but deeply connected to spatial qualities, materiality, and atmosphere. Her approach ensures that every pixel, every rendering, and every generated form contributes to the emotional and functional impact of a space.
At the World Visualization Festival, she’ll share insights on how AI is transforming design workflows, enabling architects to craft more immersive, responsive, and human-centric experiences. Don’t miss the chance to explore the future of architectural visualization—where technology and creativity converge to shape the world around us.
Anthony Rewutsky
CEO
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CEO & Co-Founder of VizAcademy Group
As the founder of VizAcademy, VizAcademy Software, ArchiAcademy, and PixelCraft Agency (PXCA), Anthony has built a global network of training programs and creative projects that have already helped thousands of students, companies and professionals from over 100 countries. His platforms reach a community of more than 500,000 designers, artists, and architects worldwide.
Over 5000 graduates of VizAcademy courses have successfully advanced their careers, joining leading architectural studios and visualization companies. Anthony’s approach goes beyond software mastery—he focuses on creating effective learning paths that combine technical proficiency with real-world professional growth.
In the past year, his focus has been on refining the educational models, software solutions and launching initiatives like VizAcademy Club and VizAcademy Software, designed to connect education, networking, sales&marketing, and the future of visualization with AI and immersive technologies.
Johannes Lindqvist
Art Director, Teacher, Founder
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Johannes, widely known as Viz.Guru online, has somehow managed to fool top brands like IKEA, Electrolux, Lotus Cars, and Logitech into believing he knows what he’s doing. (He even got close to working with Apple Industrial Design... until they called his bluff and kicked him off campus at the last minute!)
From archviz to automotive and product visualization, Johannes creates jaw-dropping art – though he’ll be the first to tell you it’s awful. Compliments? Not his thing. In fact, he’s mastered the art of dodging praise
When he’s not pushing the boundaries of visualization, he’s either daydreaming about a nomadic life of sunsets and palm trees or imagining cuddles with unicorn pigs (yes, he insists they exist!)
András Dušan Onodi
Founder
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András Dušan Onodi is a 45-year-old Hungarian architect, father of two sons, and fluent in Hungarian, English, German, and Slovak. He earned his Master’s degree in Architecture in 2005, studying at the Budapest University of Technology & Economics and the University of Kassel.
Right after graduating, András co-founded ZOA with Máté Hámori and has served as its CEO ever since. He never worked anywhere else, diving straight into the world of architectural visualization during his university years. Much of his early technical expertise came from a friend in VFX production, while his family background in film and television made creating films and animations a natural part of ZOA’s DNA from day one.
Outside of work, András is passionate about tennis, ice hockey, windsurfing, and skiing—sports that he can hardly imagine living without. These days, he also finds great joy in reading real paper books, a sign, as he puts it, that he’s exactly where he should be.